It is a shame that they took such a faithfully accurate character and made him talk in cheesy poetry at the end of almost every scene of his. The Baron in the miniseries is very much like the character from the novel, and is much more convincing. I particularly appreciated that the Baron Harkonnen was not completely blown out of proportion as in the 1984 movie. With that said, the miniseries does have a few faults, most of which can be forgiven. The events are laid out much like the novel, and don’t feel rushed like the 1984 movie. With a run time of almost 4.5 hours (6 when viewed with commercials), most of the major plot elements are covered. The game ends when you have obtained complete control of Arakkis.Overall, the Sci-Fi Channel miniseries is far more faithful to Frank Herbert’s vision for Dune than the 1984 movie. While doing this, you build a base of structures that will allow you to create fighting vehicles, train troops, build power plants and refineries, etc., all in the effort of completing each scenario task. While on Arakkis, you will harvest the precious commodity called 'spice', while fending of attacks from the opposing 'houses' and giant worm creatures that live in Arakk is's shifting sands. You will choose to be one of three 'houses' of a space empire, that is vying for exclusive control of Arakkis. Like the movie, DUNE, you are on the planet Arakkis. You play the game in scenarios, that are time or objective based, every scenario is different and strategy must be adjusted accordingly. The soundtrack is rich in its theme music, and the graphics are on par with games of its era, meaning the graphics are better then 80's arcade style, but not life like either. This is a good strategy game, it plays like the command and conquer series of games, with you manipulating the game from an overhead, or 'godlike' view. Great game for its time, worth playing all over again. Upon completion of the necessary structures, it's time to attack your opposition! You'll command and control a wide variety of light infantry soldiers, troopers, and saboteurs.ĭune 2000 includes over 40 missions and supports head-to-head combat via Internet and LAN. Afterwards, it's up to you to build a fully operational base. You'll start the scenario with a power supply for building a Spice Melange refinery to generate money. You'll begin by constructing a series of battle units, important housing structures (walls, construction yards, barracks, outposts), and vehicles this is vital in order to meet the mission objectives. Each house desires control, but each has different reasons for entering the war.Īfter selecting the house of your liking, a commander will give you a military briefing and objective. The three aforementioned forces include the noble House Atreides, the wicked House Harkonnen, and the enigmatic House Ordos. With all the bickering and fighting over Spice Melange, the Emperor has issued a challenge that basically states whoever controls the substance will control Arrakis. The mysterious spice can only be found on the planet of Arrakis every race in the known universe lusts for its power. Throughout the planet of Arrakis (a desert-like planet riddled with dunes and sand), three military powers have engaged in a fierce war to control a prized resource known as the Spice Melange.
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